Football

(Last updated: 28.10.2024)

Aside from the following special football rules, the general betting rules may apply. The special football rules listed below will take precedence over the Sports betting general rules nevertheless.

1. Regular Play (2 x 45 minute halves plus injury time (Extra time doesn't count)) 

Unless displayed otherwise (e.g. Match is 80 mins play, extra time, penalty shoot-out etc), all markets will be settled on regular play. This includes any added injury or stoppage time but does not include scheduled extra time or penalty shoot-outs, if played. Further, if a match takes place but is not completed as per correct format (e.g. is not a 90-minute match split into 2 halves) then all bets on the match will be void. Specific extra time bets will stand regardless. This is defined as any scheduled period of play, normally 2 halves of 15 minutes, between the end of regular play and the end of the game. Hence, if any other time period is played these bets will be settled accordingly regardless of the periods played (e.g. 2 halves of 10 minutes). a.) Venues: For matches played at neutral venues, the team listed on the left are classed as the 'home' team. Bets on matches played at neutral venues will stand, unless the official fixture lists different team details to our scheduled match - bets in this scenario are void. A club team playing a European competition is classed as playing at home if the fixture is on a typically neutral ground - i.e. Arsenal and Tottenham playing Champions League home games at  Wembley. If a match is no longer played at the venue advertised, bets will stand as long as the venue remains in the same country and is not switched to the opponent's ground. Should this occur, all bets will be void. For International tournaments if the Host venue is changed bets will still stand. If an official fixture lists different team details to our scheduled match (e.g. 'XI', Reserves/U-21s/U-18s/Development, Youth team or similar), then bets will be void. This includes where an entire team is replaced by a 'lower level' squad at short notice due to unforeseen circumstances (such as medical restrictions). Where a scheduled match is listed with any of the above details or as a 'Club Friendly', all bets stand regardless of the players used to complete regular play, with all prices subject to fluctuation. Starting With Less Than 11 Players: If any team starts a 90-minute competitive game with less than 11 players, all bets on that match will be made void.

b.) Starting with less than 11 players: If any team starts a 90-minute competitive game with less than 11 players, all bets on that match will be made void.  

2. Abandoned, suspended and postponed matches 

a.) Abandoned matches: Any scheduled match abandoned before the completion of regular play will be made void, with the exception of all bets the outcome of which has already been determined at the time of abandonment. This rule will apply even if the governing body declare that the result of the shortened match will stand for competition purposes (i.e.: FIFA award a 2-0 victory to one of the teams). For example, where the first goal has been scored by a named player, the First Goalscorer and Time of First Goal markets, amongst others, will stand.
 
b.) Suspended matches: Bets on any scheduled match suspended before the completion of regular play will be made void if the match is not restarted on the same day (local time) and played to completion, even if the governing body declares the result of the shortened match to stand for competition purposes. Bets the outcome of which has already been determined at the time of  suspension will stand. For example, where the first goal has been scored by a named player, the First Goalscorer and Time of First Goal markets, amongst others, will stand. Where the match is concluded on the same day that it commenced (local time), all bets will stand, regardless of any suspension of play. Where markets are voided we will endeavour to make new betting markets on the event available as and when governing bodies confirm details.

Example: 
Real Madrid v Barcelona is 1-0 and is suspended due to a crowd disturbance after 47 minutes. Match does not continue on the same day but is played to a conclusion (48-90) a week later. Any bets already determined are settled, e.g. First Goalscorer, Half-Time, First Goal, etc. All other bets are voided. 

Real Madrid v Barcelona is 1-0 and is suspended due to a crowd disturbance after 47 minutes. Match continues 2 hours later on the same day and is played to a conclusion (48-90). All bets are settled as normal.

Matches played on a fixed date in tournament finals, e.g. World Cup Finals taking place June 10th – July 12th, European Championship Finals taking place June 10th – July 12th, or Copa America Finals taking place June 10th – July 12th (but not qualifiers for these finals) will not be void if suspended and will stand for the new date they are played.

c.) Abandoned matches: For any cancelled or postponed match, any bets struck prior to the scheduled kick-off will be deemed void unless the match is delayed prior to the scheduled kick-off time and takes place on the same day (local time at venue). Matches played on a fixed date in tournament finals, e.g. World Cup Finals taking place June 10th – July 12th, European Championship Finals taking place June 10th – July 12th, or Copa America Finals taking place June 10th – July 12th (but not qualifiers for these finals) will not be void if postponed and will stand for the new date they are played.

For any bet placed on a match that is played prior to the date or kick-off time originally stated, the bet will stand if the bet was placed before the new time; if not, the bet will be deemed void. 

d.) Subsequent void matches: If a match has been completed but the result is later deemed void then all bets will be settled on the original result regardless of any subsequently rearranged fixture.

3. Correct score betting: All bets are settled on the final score at the end of regular play. If there is an option for “Any other score” this will include scores that do not appear in the original list of scores to bet on and will be settled accordingly.

a.) Anytime Correct Score:  All bets are settled if the score happens anytime in regular play.

4. Half-time betting: Bets are settled on the result of the match at the end of the first half (i.e. at the end of 45 minutes, including injury time). Bets will be void if the match is abandoned in the first half. 

5. Both teams to score: A prediction on whether both teams will score a goal in regular play. If a match is abandoned, all bets will be made void except where settlement has been determined, e.g. if both teams have already scored at the point of abandonment then YES will be settled as the winner. Own goals count in this market.  

6. Total Goals – Over/Under: Predict whether the total number of goals scored in regular play will be over or under a certain number, e.g. Over/Under 0.5 goals, 1.5 goals, 2.5 goals etc. In the event of a match being abandoned before regular play has been completed then all bets will be void unless already determined. 

7. Total Goals – Exact: Predict the exact number of goals scored in regular play. 

8. Total Goals 1st half – Exact and 2nd half - Exact: Predict the exact number of goals scored in a 45-minute half.  

9. Number of Goals – Odd/Even: Predict whether the total number of goals will be an odd number or even number (no goal scored counts as even). Extra-time and penalties do not count. In the event of a match being abandoned before regular play has been completed then all bets will be void.

10. Number of Goals 1st half – Odd/Even: Predict whether the total number of goals in the 1st half will be an odd number or even number (no goal counts as even) 

11. Total Goals – Over/Under 1st half and Over/Under 2nd half: Predict whether the total number of goals scored in a 45-minute half will be over or under a certain number, e.g. Over/Under 0.5 goals, 1.5 goals, 2.5 goals etc. In the event of a match being abandoned before the half has been completed then all bets will be void unless already determined. 

12. Multi Goal: Predict whether the total number of goals will fall into the denoted band for the corresponding period, match or team.

For example:

Real Madrid Multi Goal 1-2: If Real Madrid score 1 or 2 goals the bet wins, if Real Madrid score any other amount the bet loses.

First Half Multi Goal 1-4: If the total number of goals scored in the first half by both teams combined is 1, 2, 3 or 4 goals, the bet wins. If the total is any other amount then the bet loses.

Extra time and penalty shoot outs do not count. If a match is abandoned before regular play has been completed, then all bets will be void unless the denoted period is complete (eg 1st half for 1st half markets).

13. Team to score First/Second/Next Goal/First in a half: Own goals count to the side credited with the goal.   IF NO GOAL is NOT offered in this market and there is no goal scored in the specific half bets on either team will be losers. Extra time does not count for the purposes of this market.  

14. Team to score last:  Bets will be void if the match is abandoned. 

15. 1X2 and Over/Under (Match Result and Over/Under): A prediction on who will win the match and the total amount of goals scored during regular play, Over/Under e.g. Bayern Munich to win match and Over 2.5 goals. If a match is abandoned all bets on these markets will be made void. 

16. Match Result and Both teams to score: A prediction on who will win the match with both teams scoring a goal during regular play. All other outcomes are available under this market including team 1 or 2 to win to nil, both teams not to score and both teams to score and the match to end in a draw. If a match is abandoned all bets on these markets will be made void. 

17. Goalscorer markets

All goalscorer bets (1st/Last/Anytime) are offered on selected major games. Bets are settled on the player to score (1st/Last/Anytime) in the match based on regular play only. Own goals do not count for any goalscorer markets. Prices for unquoted players will always be available on request and those players will count as winners in the event that they score and have not been quoted. 

a.) 1st Goalscorer in match: Bets are accepted on regular play only. This market will be settled on the player to score the first legal goal. Please note that own goals do not count in the settlement of bets. If the game is abandoned at any time, the first legally scored goal counts. If no goal has been scored at the time of abandonment, all bets will be void. If a player has not entered the field of play before the first goal has been scored, then this player is deemed a “non-runner” and all bets on this player are void. 

“Own Goal”: If the first goal is an “Own Goal”, this market will be settled on the player to score the next legal goal, except bets on players who have not entered the field of play before the first goal has been scored, which means that such players are deemed “non-runners”. All bets on these players are void. 

“Not in List”: If the first goal is scored by a player who is not in the list of players to bet on, all bets are “lost”, except bets on players who have not entered the field of play before the first goal has been scored, which means that such players are deemed “non-runners”. Bets on these players are void. 

b.) Last Goalscorer in match: Bets are accepted on regular play only. This market will be settled on the player to score the last legal goal of the match. If the game is abandoned at any time, all bets will be void. If a player doesn't enter the field of play during the match at all, then this player is deemed a "non-runner". All bets on this player are void. 

“Own Goal”: If the last goal is an “Own Goal this market will be settled on the player to score the next legal last goal, except bets on players who have not entered the field of play during the match. Such players are deemed “non-runners”, all bets on these players are void. 

“Not in List”: If the last goal is scored by a player who is not in the list of players to bet on, all bets are “lost”, except bets on players who have not entered the field of play during the match. Such players are deemed “non-runners”, all bets on these players are void. 

c.) Anytime Goalscorer in the match: Bets are accepted on regular play only. This market will be settled on all players who score a legal goal. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" - all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match. 

d.) Player to score 2 goals or more: Bets are accepted on regular play only. This market will be settled on all players who score 2 or more legal goals. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" - all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match. 

e.) Player to score 3 goals or more: Bets are accepted on regular play only. This market will be settled on all players who score 3 or more legal goals. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" - all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match. 

f.) Player to score and their team to win/lose/draw the match: Bets are accepted on regular play only. This market will be settled on all players who score a legal goal and their respective team wins/loses/draws the match. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" - all bets on this player are void. If a match is abandoned prior to the completion of 90 minutes and a goal has been scored,bets are void.

g.) Scorecasts: Bets are accepted on regular play only. This market will be settled on the first player to score a 'legal goal' and the final score. Own goals do not count towards the first goal scorer but do towards the correct score. If a player is not on the field at the time or prior to the time of the first goal, then this player is deemed a "non-runner" - all bets on this player/score will be void. If the game is abandoned at any time all bets will be void. The scorecast price will be different from the accumulator price for the two separate outcomes.

h.) Player to score FIRST and their team to win/lose/draw the match: Bets are accepted on regular play only. This market will be settled on the players who scores the first legal goal and their respective team wins/loses/draws the match. If a player has not entered the field of play before the first goal has been scored, then this player is deemed a “non-runner” and all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match. If a match is abandoned prior to the completion of 90 minutes and a goal has been scored, bets are void.

i.)  First home/away team Goalscorer:  Bets are accepted on regular play only. This market will be settled on the player to score the first legal goal for their team. Please note that own goals do not count in the settlement of bets. If the game is abandoned at any time, the first legally scored goal counts. If no goal has been scored at the time of abandonment, all bets will be void. If a player has not entered the field of play before the first goal for that team has been scored, then this player is deemed a “non-runner” and all bets on this player are void. 

“Own Goal”: If the first goal is an “Own Goal”, this market will be settled on the player to score the next legal goal, except bets on players who have not entered the field of play before the first goal has been scored, which means that such players are deemed “non-runners”. All bets on these players are void. 

“Not in List”: If the first goal is scored by a player who is not in the list of players to bet on, all bets are “lost”, except bets on players who have not entered the field of play before the first goal has been scored, which means that such players are deemed “non-runners”. Bets on these players are void. 

j.) Player to score exactly 1/2/3: To win you must successfully forecast a player to score exactly 1/ 2 /3 goals during 90 minutes. Bets stand as long as your selected player plays some part in the match. If your selected player does not take any part in the match, bets will be void.   

k.) Player to score in both halves: To win you must successfully forecast a player to score at least one goal in both halves of normal play (90 minutes). Bets stand as long as your selected player plays some part in both the first and second halves, if they don't, bets are void.   

l.) Player to outscore the opposition: To win you must successfully forecast a player to score more goals than the entire opposing team during 90 minutes. I.e. Erling Haaland scores 2 for Manchester City in a 3-1 win to Chelsea - Haaland has outscored the opposition 2-1. Bets stand as long as your selected player plays some part in the match. If your selected player does not take any part in the match, bets will be void.   

m.) Player to score the winning goal: Bets are settled on the player to score in the match within 90 minutes. If a match is not completed, all bets will be void. We will make every effort to quote prices for all probable players. However, prices for unquoted players will always be available on request and those players will count as winners in the event that they score the winning goal. If a team wins by more than one goal, the separating goal will be deemed as the winning goal - if a match finishes 3-1, the player who scores to make it 2-1 will be settled as the winner. Own goals do not count; if an own goal is deemed the winning goal, settlement carries over to the next goal - if a match finishes 2-0 after an own goal makes it 1-0, the scorer of the goal to make it 2-0 will be deemed the winner. If the winning goal is an own goal with no further goals scored after (i.e. 1-0) all bets will stand. Where there is a dispute concerning who scored the goals in a match, bets are settled on the first result published by the official source/governing body or alternatively the official website of the relevant event, immediately after the match/event is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes. If the result is not immediately available from the official source/governing body or the official website of the relevant event, or there is significant evidence that the official source/governing body or official website is incorrect, we will use independent sources such as Press Association to decide settlement. In the absence of any consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.  

n.) Goalscorer head-to-head match betting: Bets are accepted on regular play only. Both players must start the match for bets to stand. If either player fails to start the match, all bets are void. 

o.) Next Goalscorer (in-play): Requires you to predict the player that will score the next goal in the match. Only available in-play. 90 minutes only, unless otherwise stated. All players that have taken some part in the game before the next goal is scored will be deemed runners. Bets on players that do not take any part in the game before the next goal is scored will be void. If there are no further goals scored "No Goalscorer" will be the winning selection. If no price is offered for "No Goalscorer" and no further goals are scored then all bets on the market will be void .If odds are quoted for an own goal, where the next goal is an own goal bets on named players to score the next goal will be settled as losers. If own goal is not offered the market will be settled on the next goal following the own goal. 

p.) 1st Goalscorer - Odd/Even goal minute: The bet is made up of two separate selections. The first player to score and the time of goal as an odd or an even number. Both parts of the selection need to be correct for the bet to be deemed a winner. If the First Player to Score selection has taken no part in the game at the time of the first goal the bet will be void. If the game finishes goalless the bet will be deemed a loser unless your selection has taken no part in the game in which case the bet will be made void. Bets will be settled on the first result announced by the official source/governing body or alternatively the official website of the relevant event. If the first goal is scored in injury time at the end of either half the bet will be settled on the official result that is announced. For example, if the first goal is scored in the 3rd minute of first half injury time and the official source/governing body or alternatively the official website of the relevant event announce the time of goal as the 45th minute, then for settlement purposes the goal will be deemed to have been scored in an 'Odd' minute.

q.) Trialists: Trialists do not count for First (or Last) Player to Score bets.  

r.) 1st Goalscorer Timecast/ Timecast Plus: This is for the time of the first goal scored and who scored it. Bets are accepted on regular play only. This market will be settled on the player to score the first legal goal. Please note that own goals do not count in the settlement of bets. If the game is abandoned at any time, the first legally scored goal counts. If no goal has been scored at the time of abandonment, all bets will be void. If a player has not entered the field of play before the first goal has been scored, then this player is deemed a “non-runner” and all bets on this player are void. 

“Own Goal”: If the first goal is an “Own Goal”, this market will be settled on the player to score the next legal goal, except bets on players who have not entered the field of play before the first goal has been scored, which means that such players are deemed “non-runners”. All bets on these players are void.

“Not in List”: If the first goal is scored by a player who is not in the list of players to bet on, all bets are “lost”, except bets on players who have not entered the field of play before the first goal has been scored, which means that such players are deemed “non-runners”. Bets on these players are void.For settlement purposes the 1st minute of the game is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on. For example, if a bet is placed on the first goal to be scored between 1 and 10 minutes and a goal is scored at 10 minutes 49 seconds, the bet is a loser as this falls within the 11 to 20 minutes time frame.  

If a goal is scored in injury time of the first half, the winning selection will be the 41-50mins bracket. If a goal is scored in injury time of the second half. the winning selection would be the 81-90mins bracket. If the match is abandoned after the first goal has been scored, then all bets will stand. If no goal has been scored all bets will be void

s.) Anytime Goalscorer Timecast/ Timecast Plus: This is for the time for a player to score a goal before/after a certain time. Bets are accepted on regular play only. This market will be settled on all players who score a legal goal. If a player doesn't enter the field of play during the game at all, then this player is deemed a "non-runner" - all bets on this player are void. If the game is abandoned at any time, all bets remain valid if already determined, except bets on players who have not entered the field of play during the match. For settlement purposes the 1st minute of the game is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on. For example, if a bet is placed on the first goal to be scored between 1 and 10 minutes and a goal is scored at 10 minutes 49 seconds, the bet is a loser as this falls within the 11 to 20 minutes time frame.  

If a goal is scored in injury time of the first half, the winning selection will be the 41-50mins bracket. If a goal is scored in injury time of the second half. the winning selection would be the 81-90mins bracket.  If the match is abandoned after the first goal has been scored, then all bets will stand. If no goal has been scored all bets will be void

t.) Total shirt numbers:   Own goals count i.e. the shirt number of the scorer of the own goal will count towards the side which is credited with the goal. The number of the shirt will be what the player wears when he first gets on the pitch at the start of play (or in the case of a substitute, when he comes on to the pitch). Any player whose shirt has no number will be allocated number 12. In the event of a match being abandoned before the match has been completed then all bets will be void unless already determined.

u.) How will the first goal be scored: "Free kick" is the winning option if the free kick taker scores directly from the free kick and is named as the goalscorer. Any scored goal that is not an “Own Goal”, a direct “Free Kick”, a “Penalty” or a “Header” is settled as a “Kick”. This means that when the ball enters the net for a legal goal from any part of the body other than the head and is not an “Own Goal”, a direct “Free Kick” or a “Penalty”, it is deemed a “Shot”. This rule also applies to bets on subsequent goals. We may also offer whether the first goal in a game will be scored - left leg, right leg, head or any other part of the body.  

If the goal is credited to a player but deflects off another player before going into the goal, that deflection is not taken in to account. For example, if a player hits the ball with his left foot but the ball deflects off a defender's knee into the goal, 'left foot' remains the winning selection.  

Own goals do not count for this market - if the goal is deemed to be an own goal all bets will be settled on the next goal.

18. Handicap Betting: Handicap bets are settled on the basis that one of the teams is given a goal(s) start. Bets are settled by adding or subtracting the goal(s) start to the regular result. Bets will be void if the match is abandoned prior to the completion of regular play. 

19. Half time/Full time: Bets are available on most matches where 1X2 prices are quoted. Bets are settled based on the result of the match at half time and full time (e.g. at the end of 45 minutes, including injury time, and full time whistle) Bets will be void if the match is abandoned prior to the completion of regular play. 

20. 1st Half Result/2nd Half Result: Customers are asked to predict the result for each separate half in one 90-minute game. For example: If Lincoln play Dagenham and lead 1-0 at half time and the game then finishes 1-0 after 90 mins, the result will be settled as Lincoln winning the first half and the draw as the result in the second half.

21. Double Chance: Bets are settled on the following possible outcomes in a specified football match, e.g. 

  • 1 or X – If the result is either a home or draw then bets on this option are winners. 
  • X or 2 – If the result is either a draw or away then bets on this option are winners. 
  • 1 or 2 – If the result is either a home or away then bets on this option are winners. 

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes. All bets settled on regular play, e.g. Celtic versus Rangers would appear as:  

  • Home/Draw - Celtic to win/Match to end in a draw  
  • Away/Draw - Rangers to win/Match to end in a draw  
  • Home/Away - Celtic to win/Rangers to win 

22. Draw No Bet: Which team will win the match? If the game finishes in a draw then stakes will be refunded, e.g. draw no bet, Home no bet and Away no bet. 

23. Corners markets: Corners awarded but not taken do not count e.g. corner is awarded before the final whistle and is not taken before the end of regular play, this will not count for settlement purposes. 

a.) Number of corners in a specific 15-minute period: Bets will be settled on the exact time the corners are taken rather than awarded or detailed by relevant third-party feed providers. If any resulting corner is not taken, it will not count for betting purposes. 

b.) Number of corners (regular time) – total over/under: Bets will be settled on total number of corners in regular play. In the event of an abandonment before regular play has been played then all bets will be void unless already determined. 

c.) Number of corners – Team 1/Team 2 for 1st half and 2nd half: Bets will be settled on total number of corners in regular play for specified team and specified half of play. 

d.) Most corners – team (3-way): Bets will be settled on the team who receives the most corners in regular play. In the event of an abandonment before regular play has been completed then all bets will be void. 

e.) Most corners 1st half/2nd half (3-way): Bets will be settled on the half with most corners in regular play. In the event of an abandonment before regular play has been completed then all bets will be void. 

f.) Race to 3 corners and race to 3 corners – 2nd half: Bets will be settled on the team who reach the quoted number of corners first. In the event of an abandonment before regular play has been completed then all bets will be void. Bets will be void if quoted number is not reached by either team. 

g.) Number of corners – Odd/Even: Predict whether the total number of corners will be an odd number or even number (no corner taken counts as even). 

h.) Number of corners 1st half – Odd/Even: Predict whether the total number of corners in the 1st half will be an odd number or even number (no corner taken counts as even). 

i.) Corners Double Result: This market offers betting on which team is awarded the most corners in the first half, and then which team is awarded the most corners in the second half.

j.) For settlement purposes, the timing of any corners will be based upon the time the kick was taken and not the time at which it was awarded.

24. Cards/Bookings markets:

All Cards shown are for regular play only, so any bookings that take place in extra time do not count for betting purposes. Any cards cancelled by the referee during the course of the match, shown to non-active players and cards shown before the kick off or after the final whistle do not count. Cards shown during the half-time interval count towards second half and full-time markets.

Cards shown between the final whistle of regular time and the start of extra time do not count.

During tournaments, bets are settled on the total number of bookings that occur within a specified FIFA or UEFA tournament. The official result from the FIFA or UEFA website will be used for settlement.

a.) First yellow/red card: In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Where the selected player does not take part or comes on after the first card is received, bets will be void. Cards shown to non-players, e.g. managers, substitutes do not count

b.) Will (player X) get a yellow card (regular play only)?: Only players that take part in the match are valid for this market. Cards shown to non-players, e.g. managers, substitutes do not count.

c.) Number of yellow cards (total): If a player is sent off for two yellow cards, this counts as two yellow cards. eg. 1 Yellow Card – 1, 2 Yellow Cards resulting in Red Card – 2, Direct Red Card – 0 yellow cards. If the match is abandoned, all bets will be void unless the market is already determined - e.g. Team A over 2.5 yellow cards - three yellow cards awarded to Team A before abandonment is settled as a winner. Cards shown to non-players, e.g. managers, substitutes do not count.

d.) Number of red cards (total): If a player is sent off for two yellow cards, this counts as one red card. Direct red cards count as one red card. If the match is abandoned, all bets will be void unless the market is already determined - e.g. Team A over 0.5 red cards – 1 red card awarded to Team A before abandonment is settled as a winner. Cards shown to non-players, e.g. managers, substitutes do not count

e.) Number of cards (yellow and red cards in total): There is a maximum of three cards can be awarded per player e.g. One Yellow Card = 1, Direct Red Card = 2, Two Yellow Cards resulting in Red Card = 3. If the match is abandoned, all bets will be void unless the market is already determined - e.g. Team A over 3.5 cards – 3 yellow cards and 1 red card awarded to Team A before abandonment is settled as a winner. Cards shown to non-players, e.g. managers, substitutes do not count

f.) Number of yellow cards (points): If a player is sent off for two yellow cards, this counts as two yellow cards. eg. One Yellow Card – 10 points, Two Yellow Cards resulting in Red Card – 20 Points, Direct Red Card – 0 Points. If the match is abandoned, all bets will be void unless the market is already determined - e.g. Team A over 25 yellow cards points - three yellow cards awarded to Team A (30 points) before abandonment is settled as a winner. Cards shown to non-players, e.g. managers, substitutes do not count

g.) Number of red cards points: If a player is sent off for two yellow cards, this counts as one red card (25 points) If the match is abandoned, all bets will be void unless the market is already determined - e.g. Team A over 20 red card points – 1 red card awarded (25 points) to Team A before abandonment is settled as a winner. Cards shown to non-players, e.g. managers, substitutes do not count

h.) Number of  Booking points combined: One Yellow Card - 10 points, Direct Red Card - 25 points, Two Yellow Cards resulting in Red Card - 35 points. If the match is abandoned, all bets will be void unless the market is already determined - e.g. Team A over 20 red card points – 1 red card awarded (25 points) to Team A before abandonment is settled as a winner. Cards shown to non-players, e.g. managers, substitutes do not count

25. Half-Time betting:  All bets placed on outcomes to occur during the 1st half apply to the period between the start of the match and the end of the 1st half (e.g. at the end of 45 minutes including injury time). Bets will be void if the match is abandoned unless already determined. This includes bets on the market ‘Half-Time or Full-Time' (bet wins if result is true either at half-time or full-time) whereby if the match is abandoned after the completion of the 1st half then winning selections for that period will stand and all other bets will be void.  

a.)  All bets placed on outcomes to occur during the half-time break apply to the period between the end of the 1st half and the time at which the 2nd half commences. 
b.) All bets placed on outcomes to occur in the 2nd half apply to the period between the start of the 2nd half and the end of the 2nd half. 
c.)  The start/end of the half is defined by the referee’s whistle which starts/ends the respective half. 
d.)  All cards shown outside of regular play will not count (half-time break cards count but anything after full-time doesn’t count).

26. Team to win both halves: The 90 minute match is treated as two separate 45 minute halves and therefore your selection must score more goals than the other team in each of the two halves, e.g. if your selection scores in the first half of the match and the match finishes 1-0, although the first half was won 1-0, the score in the second 45 minutes was 0-0 and therefore a draw. If this occurs, only the first half was considered to be a winning selection and therefore bets will be settled as losers. 

27. Own goals:  Teams: For bets referring to teams, own goals always count for the team the goal is awarded to in the match. E.g. if a player of Team A scores an own goal, the goal will be awarded to Team B for betting purposes. 

a.) Goalscorers: for bets referring to goalscorers, own goals do not count for betting purposes. 
b.) For all other bets involving goals, own goals do count for betting purposes unless otherwise stated. 

28. Goal markets:

a.) Highest scoring half: For this market you need to decide which of the two halves will contain more goals, and also if the two halves will be drawn, i.e. both halves will contain the same amount of goals.

b.) Time of the first goal: For this market you need to decide the time that the first goal of the game will be scored, within the stated time period. Single bets are only accepted on this market.  

c.) Highest scoring team/match: Bet on which team/match will produce the most goals on a given match day. In the event of a tie, dead heat rules apply unless the price for a tie is quoted.  

Only the named games count for betting purposes. If five or more games are offered and two or more of the games are postponed, then all bets are void. If fewer than five games are offered and one or more of the games are postponed, then all bets are void.  

29. Run of play: This bet will be settled on the first team to take the lead in combination with the final result at the end of regular play regardless of how often the lead may change in between. 

30. Team to lead at anytime: Bets are settled when a team takes the lead in a match. Own Goals DO count for this market e.g. Chelsea are playing Spurs and Chelsea take the lead through an own goal by a Spurs player. Chelsea are awarded the goal, so the 'Chelsea' selection becomes a winner in the 'Team to Lead at Anytime' market. Both teams can be settled as winners in this market e.g. if Chelsea go 1-0 up and then Spurs go 2-1 ahead, both teams have lead in the match and therefore both selections are winners. Normal 90 minutes betting rules apply.  

If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined. For example, if either or both teams have led at the point the match is abandoned then "Yes" will be settled as the winner for the relevant selection(s).

31. Team to lead at half-time & fail to win: Prices are for team to be winning at half-time and fail to win the match (I.e. lose or draw). In the event of a match being abandoned before the match has been completed then all bets will be void unless already determined.  

32. Team to score first and last: If the game ends in a goalless draw, all bets on this market are void. Extra time does not count for the purposes of this market.  

33. Time periods: For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time as shown by the clock of the TV/Feed providers, e.g. 15 minute bets, time of first goal and time of last goal. If results from TV coverage/Feed providers are unavailable or ambiguous, settlements will be based on official statistics and data provided by third-party feed providers. 

a.) 0-Minute Free-Kick, Corner and Throw-In betting (can also include bookings, goals and the result at the end of just that 10 minute period): this market is offered for the number of free kicks, corners and throw-ins, in a 10 minute segment, during a match. The 80 minutes to full-time segment will include any stoppage / injury time at the end of the match.  

  • For settlement purposes, a penalty is not classed as a free kick and the actual free kick, corner or throw has to be completed to be counted in the total. In other words simply being awarded a free-kick, etc. will not count for settlement purposes.  

b.) Rapid Fire Football markets: Rapid Fire is an innovative and immediate in-play product offered on selected football matches. A specific betting window to place bets on what the next outcome of the match will be.   

Rapid Fire consists of the following markets which will be offered at various intervals during the match:   

  • Next Set Piece  
  • What's Next?   
  • Rapid Goal   

Bet on whether there will be a goal in the next 60 seconds of a Free Kick, Corner or Penalty being taken.   

The betting window for a Rapid Goal market will typically be activated shortly after the whistle is blown for a Free Kick in an attacking area, Corner or Penalty, and close a few seconds before the Free Kick, Corner or Penalty is actually taken.   

As soon as the Free Kick, Corner or Penalty is taken, an on-screen countdown bar will start counting down from 60, representing the 60 seconds in which a goal must be scored to be considered a "Rapid Goal" and subsequently resulted as a successful bet.   

In the event that the referee blows the whistle for a penalty kick during the 60-second Rapid Goal in-play period, the penalty kick will be deemed to have occurred within the 60-second in-play period, regardless of when it is actually performed.   

For example: if (i) the referee blows the whistle for a penalty kick in the 59th second following a Free Kick and Corner (ii) the penalty kick is successful, then, regardless of when the penalty kick was actually performed, the goal will be deemed to have been scored within the 60-second in-play period for purposes of resulting the Rapid Goal bet.  

For result purposes, a goal will be deemed to have been scored the moment the ball completely crosses the goal-line within the confines of the goal posts, provided that the referee ultimately awards the goal. (E.g., if the ball passes the goal-line within the confines of the goal posts within the 60-second Rapid Goal in-play period, but the goal is not awarded because, for example, a foul occurred before the shot, then a goal will not be deemed to have been scored.)    

Rapid Fire markets are made available to customers at various intervals in selected matches. The outcome is specific to the stated time during the match as displayed in the market header.   

Betting Window: when the market is activated a 40 second countdown timer appears highlighted in green this is the bet placement period. The countdown timer will change to red to highlight the last 10 seconds of the betting opportunity.   

'Cooling Off' Period: following the 40 second betting window the countdown timer will turn green stating a period of 'no more bets'. The market will display this status for 10 seconds.   

In Progress: an 'In Progress' message will appear highlighted in blue, following the 'Cooling Off' period, informing that all accepted bets are now active.   

Result: once the result is known, the winning selection will be highlighted within the market, this denotes that bets have now been settled. Rapid Fire market will remain suspended until the next time stamped market is activated.   

For both Rapid Fire markets, any of the wagering options may be suspended at any point during the 40 second betting window if the trader deems it necessary.   

The following rules apply to this market:   

Football bets will be settled on the basis of results determined by the Press Association's (PA) initial decision. If the PA do not cover a match, settlement will be based on the results as determined by the relevant football association.  

34. Result after XX minutes: Betting on who is winning a match at specified times throughout the match. Markets are settled on the score at 14:59 for the 15-minute market; 29:59 for the 30-minute market; 59:59 for the 60-minute market and 74:59 for the 75-minute market.  

35. Time of first goal: For settlement purposes the 1st minute of the game is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on. For example, if a bet is placed on the first goal to be scored between 1 and 10 minutes and a goal is scored at 10 minutes 49 seconds, the bet is a loser as this falls within the 11 to 20 minutes time frame.  

If a goal is scored in injury time of the first half, the winning selection will be the 41-50 mins bracket. If a goal is scored in injury time of the second half. the winning selection would be the 81-90 mins bracket.  

If the match is abandoned after the first goal has been scored, then all bets will stand. If no goal has been scored all bets will be void

a.) Time of next match goal: If a goal is scored in injury time of the first half, the winning selection will be the 41-50 mins bracket. If a goal is scored in injury time of the second half, the winning selection would be the 81-90 mins bracket.  

b.) Time of next home/away goal: In games played at a neutral venue, the home side will be deemed to be the first named one. For example, if an event is called 'Holland vs Spain', then Holland would be the 'home' team as they are named first, and Spain would be the 'away' team.  

If a goal is scored in injury time of the first half, the winning selection will be the 41-50 mins bracket. If a goal is scored in injury time of the second half. the winning selection would be the 81-90 mins bracket.

c.) Early/Late goal time before/after: Betting on early/late goal time in the match. Markets are settled on the time of the early/late goal time before time “x” and after time “y"”. For example:   
Early goal time - Before/After 15 minutes, i.e. before 0-14:59 minutes and after is 15:00 - 90:00 minutes.  If no goal is scored, then bets are void.  

36. Official added time 1st half/2nd half: Bets on the amount of injury time are settled based on the number of minutes displayed on the fourth officials board rather than the actual time played. 

37. Clean Sheet:  Player – Named player must not concede a goal for the entire match (i.e. Must play full game). If the player is sent off or substituted, it will result in the bet being lost. 90 minutes play only. Abandoned match bet void.

Team - Named team must not concede a goal for the entire match (i.e. Match must reach final whistle). 90 minutes play only. Abandoned match bet void.

38. Extra time betting:  Extra time is defined as any scheduled period of play between the end of normal time (i.e. 90 minutes play plus any time added on for stoppages) and the end of the game.  

Extra time does not include penalty shoot outs. All extra time betting markets, such as 'Correct Score', or 'Time of First Goal', will start from the beginning of extra time and not include normal time. For example, if the game finishes 2-2 at the end of normal time and there are no goals scored in extra time, the 'extra time correct score' market will be settled as '0-0'. 

39. Penalty markets:  Markets offering odds on penalties being scored or missed will be settled with all selections as losers in the event of no penalty being awarded. For settlement purposes, the timing of any penalty kicks will be based upon the time the kick was taken and not the time at which it was awarded.  

40. Penalty shootouts: The in-play markets "Shootout winner", "Outcome of Next Penalty", "Sudden death?" and "Total penalties converted" apply only to the result of a penalty shootout. Penalties scored in normal time and/or extra time will not count for the purposes of this market. A shootout is deemed to have gone to sudden death if both sides have taken 5 penalties each and the score remains level. Sudden death rounds of one kick each are then taken until one team scores and the other team does not. In the event that a match does not go to a penalty shootout, all bets on these four in-play markets will be void.

a.) Win on penalties: For the bet to win the match must go to a penalty shootout. If the match fails to go to a penalty shootout bets will be losers, 

b.) Player to be involved in shootout: Prices are for player to take a penalty in a penalty shootout. Player will need to be on pitch at end of extra time for bet to stand.

41. First/Last goalkeeper to touch the ball in play: Will be settled on the first designated goalkeeper to touch the ball in open play.

42. First match to “X”: Where "First Match to X" lists only limited selections, others will be available on request. Where no match in the tournament meets the requirement, all bets will be void. Where matches are scheduled to kick-off simultaneously, if these are the first matches to meet the requirement, dead heat rules apply regardless of time of final whistle (0-0) or times of goals scored (4/5 goals). 

43. How many goals will be scored in League X (matches played on Date X)?: This bet refers to the total number of goals scored in matches on a given day at a specified time, e.g. fixtures must all kick off at the same time. Should any games be postponed or any games added to the schedule after the initial odds have been posted then all bets will be void. Should any games be abandoned during play, then all bets will be void unless already determined. 

44. Team to Qualify for next round: If a game offered within a specific round of a competition is postponed, team to qualify bets still stand, irrespective of the length of the delay. If a team qualifies for the next round but no match is played (opposition withdraws/is disqualified), all bets on the To Qualify market will be void. When a price is quoted for a team to qualify for the next round of a given tournament over two legs, bets placed on that market will be settled immediately on completion of the second match based upon the events that occur during both matches. This will include normal time, injury/stoppage time added on by the match official at the end of normal time, extra time, away goals if applicable, and penalty shoot-outs; should the tie progress as such. Matches where one leg of the tie is no longer played at the venue advertised, bets will stand as long as the venue remains in the same country and is not switched to the opponent's ground/another country. Should this occur, all bets will be void. Matches originally set to be played in a neutral country will stand if moved to another country. If a tie is reduced from two legs to one leg then all Team to qualify bets will be deemed void.

45. Combi+/Price Boosts and Lightning Boosts/Build A Bet Price Boost: Combi+ or Enhanced odds: This category contains selected games where special odds are offered - the odds for these bets are higher than those offered for the same games as part of the regular betting line-up. Bets placed in this category will be Multi bets consisting of at least two, three or four selections as an enhanced price, e.g. FC Bayern, Borussia Dortmund and Werder Bremen all to win (enhanced from 3.50 to 4.20). If any of the teams mentioned do not play or matches are not completed on specified date, all bets will be void. 

a.) Price Boosts and Lightning Boosts: This category contains single selections that have been boosted in price, available as a single only, e.g. Team A to win the match and both teams to score. If any of the selections mentioned do not play on specified date, then all bets are void. 

b.) Build A Bet Price Boost: This category is a selection of multiple market selections or related contingency offered as a single price, e.g. Team A to score first, Team B to win match, Team B over 3,5 yellow cards and Player A to score anytime. If any of the selections mentioned do not play on specified date, then all bets are void. If a player enters the field of play before the market can be settled, e.g. 1st goal or anytime goalscorer, then bets will stand.

c.) Player Stats Boosted Multis: This category contains multiple selections that have been boosted in price, available as a single only, e.g. Player A to score anytime , be booked and have 5 shots in the match. If any of the selections mentioned do not start in specified match, then all bets are void.

46. Rest of the Match – Current score/rest of the half – Current result (live betting): This bet is settled referring to the result of the game between the placement of the bet and the end of regular time. The correct result is the theoretical outcome of the game if the score at the time of bet placement had been 0:0. The current score at the time of bet placement is displayed in the market title (e.g: ‘rest of the match – current result 1:2’). The bet "Rest of the half – current result" is settled accordingly. 

47. First defending team to have their crossbar/post hit first: All hits of posts and crossbars count for this bet, regardless of the post/crossbar being hit in the course of a scored goal or not, e.g. home, no crossbar/post hit, away. 

48. Conference Specials (specific league specials): All bets offered under ‘Conference specials’ refer to the matches of specific leagues that start at specific times (information about the games involved is available directly at the betting event). The outcome of the bets is based on the aggregated results (i.e. goals, cards, penalties …) of the involved home and away teams. In case of abandonments, delays or interruptions, the following rules apply: 

  • In case at least one of the involved matches starts more than one hour after the scheduled kick-off, all bets will be void.  
  • In case at least one of the involved matches is abandoned, all bets will be void except for those which are already determined. 
  • In case at least one of the involved matches is interrupted and continued more than 60 minutes after the interruption, all bets will be void. 

Bets on ‘Which team will score the 1st goal’ will be settled according to which team scores first according to Central European time and irrespective of the time played in each match. 

49. Build a Bet: For reference to any bets struck using Build a Bet, refer to the general Build a Bet Terms and Conditions and Betting rules for guidance. These will always take precedence over the Football rules listed above. For Reference Build a bet markets are multiples only. Singles are only available on markets indicated as Singles. For all player based markets if the player does not start all bets will be void unless the market is any goalscorer market (e.g. Anytime, First, Last, Hat-trick etc) where bets stand if a player take place in the match at all (starts or comes on as a substitute).

50. Star Player: Build a BetIn the event that the player does not start the match then all bets are void. Extra time and penalty shoot-outs do not count. 

51. Shots (Match, Team & Player): Build a Bet: Classified as an intentional and clear attempt at the oppositions goal. This includes all shots on target, shots off target & blocked shots.

Shot on target: A shot on target is defined as any goal attempt that:

  • Goes into the net regardless of intent.
  • Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.

Shots blocked by another player, who is not the last-man, are not counted as shots on target.

https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available, we will endeavour to source the results from any other official data source.

Shot On Target Singles: A deliberate attempt to score that is on target. Includes all Goals being scored and shots on target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last line defending player, preventing the ball from entering the Goal. We have listed numerous different scenarios of shot types below and specified whether they are regarded as a shot on target or not. Please note this list is just a guide. The final decision is confirmed by Opta, and we settle all our markets based off their data.

All markets will be resulted off OPTA data and the live Opta stats are published here.  Regular Time only, does not include Extra Time.

Stakes returned for any player not starting the match. 

52. Shots off target (Match, Team & Player)

Build a Bet: An intentional attempt at goal that either: - Goes over or wide of the goal without making any contact with another player:

  • Was heading over or wide of the goal but was stopped by the goalkeeper saving the shot
  • Was heading over or wide of the goal but was stopped by any outfield player
  •  Hits the frame (post or bar) of the goal and a goal is not consequently scored

53. Assists: Build a Bet: There are goal assist and first assist markets and will be settled as follows.

a.) Goal Assist: Build a Bet: The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal. If the final touch (as defined in bold) is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection having taken place. Deflected passes can still be considered an assist, providing the pass is complete and the following shot is a goal. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded. In the event that no assist is awarded for the first goal, then the bet will roll over onto the assist for the goal after this and so on, until a goal is scored with an assist which is officially awarded. If the match ends 0-0, 'No Goal' will be deemed the winner.

b.) Goal Assist Singles: The final touch from a teammate, which leads to the recipient of the ball scoring a Goal. If the assist is deflected by an opposition player, it must be deemed as travelling to the Goal-scorer irrespective of the deflection. In the event of an own Goal, direct free kick Goal and direct corner Goal, an assist will not be awarded. This same rule applies to penalties unless the penalty taker chooses to pass the ball for another player to score. All markets will be resulted off OPTA data and the live Opta stats are published here. Regular Time only, does not include Extra Time.

Stakes returned for any player not starting the match. 

c.) First Assist: Build a Bet: The winner of the First Assist will be the player who is credited with the first assist of the game, and not who assists the first goal of the game. Bets stand as long as your selected player plays some part in the match. If your selected player does not take any part in the match, these bets will be settled as.  https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available, we will endeavour to source the results from any other official data source.

54. Throw-Ins in match: Build a Bet: Total number of throw ins taken (NOT AWARDED). i.e. Any throw-in must be successfully taken to count, throw-ins awarded but not taken do not count.

https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available for result we will endeavour to source the results from any other official data source.

55. Tackles (Match, Team & Player): Build a Bet: Classified as an event where a player connects with the ball in a ground challenge, where they successfully take the ball away from the player who was previously in possession of the ball. The tackled player must have clear possession of the ball before the tackle is made to constitute a tackle. It is not a tackle when a player cuts out an intended pass or loses control of the ball. A foul is not classed as a tackle. https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available we will endeavour to source the results from any other official data source. 

Tackles Singles:

A tackle is defined when a player connects with the ball in a legal, ground level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player. All markets will be resulted off OPTA data and the live Opta stats are published here.  Regular Time only, does not include Extra Time.
Stakes returned for any player not starting the match.

56.  Offsides (Match, Team & Player): Build a Bet: When a player is deemed to be in an offside position and a subsequent free kick is awarded to the opposing team. If two or more players are in an offside position when the pass is played, the player considered to be closest or has attempted to touch the ball or interfere with play is given offside. https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available for we will endeavour to source the results from any other official data source. 

Offside Singles: An event attributed to the player deemed to be in an offside position when a free kick is awarded. If two or more players are in an offside position when the ball is played, the player considered to be most actively involved is given offside. All markets will be resulted off OPTA data and the live Opta stats are published here.  Regular Time only, does not include Extra Time.
Stakes returned for any player not starting the match.

57. Passes (Match, Team & Player): Build a Bet: An intentional ball played from one player of a team to another player in that same team. These also include: corners, throw ins, free kicks, kick-offs, goal kicks, goalkeeper throws. These include passes made at all heights. https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available we will endeavour to source the results from any other official data source.

For single bets on Build a Bet passes markets will be resulted off Opta data and the live Opta stats are published here. Regular Time only, does not include Extra Time. Stakes returned for any player not starting the match.

58. Free kicks (Match & Team): Build a Bet: Any free kick must be taken to count, free kicks awarded but not taken do not count. https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/not being available we will endeavour to source the results from any other official data source. 

59. Fouls Committed (Match, Team & Player):  Build a Bet: Any infringement that is penalised as foul play by the referee. Offsides are not counted towards fouls committed. Incidents where advantage is played do not count towards the total fouls committed count, even when a player is subsequently cautioned. A free-kick or penalty must be given in order for it to count as a foul committed. https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available we will endeavour to source the results from any other official data source. 

Fouls Conceded Singles: A Foul Conceded is defined as any infringement penalised as foul play by a referee that results in a free-kick or penalty event. Offsides are not given as a foul conceded.
Incidents where a match official has played advantage and subsequently cautioned a player, do not contribute towards the total foul count for the player or team. In these scenarios a free-kick or penalty event must occur for a foul to be awarded.All markets will be resulted off OPTA data and the live Opta stats are published here.  Regular Time only, does not include Extra Time.
Stakes returned for any player not starting the match.

60. Fouls Won (Match, Team & Player): Build a Bet: A foul won is defined as where a player wins a free kick or penalty for their team after being fouled by an opposition player. No foul is won for a handball, dive, back pass, illegal restart, dissent towards officials, GK 6-second violation or obstruction where a free kick is conceded. https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available we will endeavour to source the results from any other official data source. 

61. Goal methods (Match & Team)  Build a Bet:
a) Penalty taken - Whether a penalty will be taken. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable. 
b) Penalty missed - Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. 
c) Penalty scored - Whether a penalty will be scored by the nominated team. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties scored but ordered to be retaken, the original penalty will not count. 
d) 2+ penalties taken - Whether two, or more, penalties will be taken. Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded. 
e) 2+ penalties scored - Whether two, or more, penalties will be scored by the nominated team. Penalties scored but ordered to be retaken, the original penalty will not count. 
f) Free kick goal - Whether a free kick will be scored by the nominated team. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count. 
g) Header goal - Whether a header will be scored. A headed goal is a goal that is classed as coming off the player’s head, whether it is intentional or not. Own goals are excluded. 
h) Outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area by the nominated team. Own goals are excluded. Any goal from outside of the box will be classed as a winner, intentional or not. Free kicks are included. 

61.1 How will a player score? You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all): 
a) Header – the nominated player scores a goal that is classed as coming off the player’s head, whether it is intentional or not. 
b) Free kick - the nominated player scores a direct free kick for their own team. 
c) Outside of the box – the nominated player scores from outside of the 18-yard penalty area for their own team. A free kick scored from outside of the box counts as a winning selection. 
d) Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A re-bound from a penalty will not be classified as a goal scored by penalty
https://stats-portal.statsbomb.com/ will be used as the primary source of data for settlement of these markets. In the event of https://stats-portal.statsbomb.com/ not being available for we will endeavour to source the results from any other official data source. 

62. Player To Be Carded Singles:

Cards are collected as yellow, 2nd yellow or red card. Where possible we cross-check cards against official (referee) reports to match the official statistics – unless these are clearly incorrect.
Only players that take part in the match are valid for this market. Cards shown to non-players, e.g. managers, substitutes do not count.
All markets will be resulted off OPTA data and the live Opta stats are published here.  Regular Time only, does not include Extra Time.
A Stakes returned for any player not starting the match.

63. Player To Have X or more shots outside the box Singles: The position of the ball when the shot is taken (shot origin).Any event originating on a line, will be collected as inside that area. For example, a shot on the 18-yard line will count as being inside the box. All markets will be resulted off OPTA data and the live Opta stats are published here.  Regular Time only, does not include Extra Time. A Stakes returned for any player not starting the match.

64. Player To Have X or more saves Singles: A Goalkeeper preventing the ball from entering the Goal with any part of their body when facing an intentional attempt from an opposition player.

Saves have the following attributes:

Body part – Hands/Feet/Body/Fist.
Save type – Caught/Collected/Parried Safe/Parried/Fumble.
Goalkeeper position – Diving/Standing/Sliding/Reaching/Stooping Danger area/Fingertip.
This includes:
Unintentional or misplaced efforts on target from a Goalkeeper’s own teammates, but only if the intervention is not perceived to be a routine collection of the ball.
If after a Goalkeeper’s intervention, a more prominent defensive action from a teammate prevents the ball from entering the Goal, this will be categorised as a Block for the teammate, not a Save for the Goalkeeper.
If the ball goes behind the Goal because of a Goalkeeper intervention, the match officials must award a corner for it to be recognised as a Save.

All markets will be resulted off OPTA data and the live Opta stats are published here.  Regular Time only, does not include Extra Time.
Stakes returned for any player not starting the match.

65. What will happen first: What will happen to a player first? Bet on what will happen first to a nominated player during the course of a game, e.g. substituted, sent off etc. "Set up a goal" or "Goal assist" is defined as the last player from the scoring team to touch the ball before the goalscorer. It must be from open play - corners and free-kicks do not count. Players brought down for penalties are not credited with an assist. Own goals cannot be assisted - e.g. if a player crosses the ball in and it is headed in by an opponent, no assist is credited.  

If a player does not start the game, then bets are void.  

66. Number of offsides: The result returned by OPTA will be used for settlement of this market. In the event of Opta Sports not being available for result we will endeavour to source the results from any other official data source. If a match is abandoned after it has commenced, all bets on this market will be made void except where settlement has already been determined

67. How many times will the woodwork be hit: We count every instance in which the ball hits the woodwork  but does not enter the net as a direct consequence. - i.e. hits the posts or crossbar - during active play. If the ball hits the woodwork after the referee has stopped play it will not count. Instances where the ball hits the woodwork twice or more in succession will count separately.

If the ball is deflected off of a player , another object, or another part of the goal, and then touches the post or crossbar, it is NOT classified as a woodwork hit.

Extra time and penalty shoot-outs do not count and if a match is abandoned all bets on this market will be made void except where settlement has already been determined.

68. Man of the match: The market will be settled as follows: We will settle in accordance with the man of the match announced in commentary during the live broadcasting of the match. If there is no announcement during the match, we will settle in accordance with the man of the match award presented during the live broadcasting of the match. If there is no presentation during the broadcast, we will settle in accordance with the player quoted as man of the match on the broadcasting channel’s official website. For example, if the match was shown on Sky Sports, the official website would be www.skysports.com. 

If the broadcaster's official website does not quote a player as being Man of the match, we will settle on the player quoted as Man of the match on the website of the governing body for that competition. For example, the FA would be the governing body in relation to matches in the FA Cup.

In the event that the match is shown live on two channels we will settle in the following way: we will settle on the player quoted as Man of the match on the website of the governing body for that competition. For example, UEFA would be the governing body in relation to matches in the Champions League.

If we are still unable to settle the market via the methods described above, then all bets on the Man of the Match market will be void. Bets are only valid on players that start in the match, any bets on players that don't start will be void. We will also be able to offer a price, upon request, on any player not quoted in the market. Any unquoted player will be deemed the winner should they receive the man of the match award.  

69. Yes/No: This bet involves predicting the outcome of 6 Yes/No scenarios. The odds are 33/1 if all 6 scenarios are predicted correctly.  If a scenario result is not declared or is unobtainable. that selection will be excluded and the price for the bet will be reduced to 16/1 for the remaining 5 scenarios. If 2 scenario results are not declared or are unobtainable, those selections will be excluded and the price for the bet will be reduced to 10/1 for the 4 remaining scenarios. If 3 scenario results are not declared or are unobtainable, then the Yes/No bet will be void. In the market "will (team) make the last substitution?", where multiple substitutions are made within the same break of play, the market will be settled on whichever team's player physically comes into the pitch last.  

70. How many will win: This special will contain a pre-defined number of selections whereby bets can be placed on a minimum number of winners from the list. All teams will be listed within the selection along with the minimum number of winners required, i.e. 3 or more of Arsenal, Liverpool, Chelsea or Tottenham to win. Single bets only. 90 Minutes only.   

All matches to be played within 24 hours of scheduled start time or all bets will be void.

71. Daily goal totals: Total number of goals per day: Bets are accepted on regular play only. Own goals count for settlement purposes. Extra time and penalty shootouts do not count. 

72. Total number of goals/tournament: This bet includes all goals scored in regular time (including added time) and in extra time. Goals scored in penalty shootouts do not count. 

73. Tournament betting: For all bets referring to goalscorers in a tournament (e.g. Top goalscorer, Goalscorer Head-to-Head, Top team goalscorer, Top club goalscorer, Top league goalscorer ...), goals scored in extra time will count for settlement purposes. Penalty shootouts do not count. 

a.) Tournament or Cup winner: If the team on which the bet as placed fails to qualify, withdraws or is disqualified, all bets placed on the team are deemed as losers. 

b.) Top tournament/league goalscorer: Goals scored in regular and extra-time count. Goals scored in Penalty shoot-outs do not count. Dead-heat rules apply rather than the player receiving the Golden Boot etc. (Team quoted for player is for reference purposes only). Bets placed on a player to be the top scorer in a given tournament, or to be Top Team Goalscorer in a given tournament, will stand as long as the player is named in the squad and has the opportunity to play in the named tournament. Bets placed on a player to be the top scorer in a given league are based on regular season games only. Any goals scored in subsequent play-off games do not count for betting purposes. Once a player is named in the squad and has the opportunity to play in the league that season, bets will stand. 

c.) Top Team/Top Club goalscorer: Goals scored in regular and extra-time count. Goals scored in Penalty shoot-outs do not count. Dead-heat rules apply. For the FA Cup, goals count from the 1st round proper onwards. 

d.) Tournament Winner/Top goalscorer double: A special price will apply to predict the Tournament Winner and the Tournament Top goalscorer. Dead-heat rules apply. Where there is a special price for a tournament Top goalscorer and team to win, any dead heat occurring in the Top Tournament goalscorer part of the bet will be applied to the whole special bet. For example, if Serge Gnabry to be Top Scorer and Germany to win the tournament is 12/1, and Serge Gnabry ties for Top Scorer with another player, the 1/2 dead heat for Serge Gnabry would be applied directly to the full stake of the whole special bet before subsequent settlement at 12/1. 

e.) Golden Ball: This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA) 

f.) Golden Glove: This market is settled on the winner of the Golden Glove (the best player of the tournament as declared by FIFA) 

g.) Player of the tournament: This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by governing body). The winner will be determined by the first announcement made by the website of the official governing body of the tournament, subsequent alterations will be ignored for settlement purposes.  

h). Top continental team: Bets are settled on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team. Dead-heat rules apply. For example: in the World Cup, if all market selections go out in the group stage, they will all be settled as winners with dead heat rules irrespective of points scored in the group stage. For the World Cup Semi-Finals, settlement will be based on the result of the third/fourth place play-off match. 

 i.) Tournament/group/daily totals: This rule refers to all bets concerning the total number of goals, cards, corners or penalties occurring in a tournament, within a tournament group or on a specific day of a tournament containing the betting options ‘over’ and ‘under’. For Tournament/Group/Daily Totals Yellow Cards, Red Cards, Corners, Penalties only events occurring in regular play (including added time) will count. 

j.) Player Ratings: Highest Rated Player, Highest Rated Player W/O X Player, Highest Rated Player Outright, Player to have the most shots, Player to make the most tackles. The markets "Highest Rated Player", "Highest Rated Player W/O X Player", "Highest Rated Player Outright", "Player to have the most Shots" and "Player to make the most tackles" will be settled according to the first statistics published at www.Whoscored.com, supplied by Opta. Further alterations will not be considered. Where these results are not published by www.Whoscored.com, the markets will be void. In the event that any match goes into extra time all WhoScored.com related markets will be settled based on the results after 120 minutes, and penalties where applicable. Dead heat rules apply. All players to play a part in the match will be deemed as runners, with those not taking part settled as non-runners. Other players will be available on request and any unquoted player can be deemed the winner. 'Highest Rated player' is independent of any 'Man of the Match' market settlement.  

Highest Rated Player - In the event that more than 1 player receives the same performance rating, the highest rated player market will be settled according to which player receives the green star on the WhoScored.com website.  

Highest Rated Player W/O X Player - In the event that the player excluded is awarded the Highest Rating and the green star, and more than 1 other player receives the same 2nd highest performance rating, the highest rated player w/o market will be settled as a dead heat between however many players scored the same performance rating to 2 decimal places.  

Highest Rated Player Outright - Offered on tournaments. This will be settled based on the player with the highest overall average score for the tournament. Only players with total appearances greater than the average number of appearances for the tournament qualify and are displayed on Whoscored.com. Dead heat rules will apply should more than 1 player end on the same average to 2 decimal places.  

k.) The official result from the UEFA or FIFA website will be used for settlement.  

74. Antepost: Outright markets. In the event of a shortened season due to unforeseen circumstances settlement will be based on the official result announced for that competition by the governing body. Bets will stand on any team that does not complete all its fixtures

a.) League winner: Bets are settled on which team will place highest in the league at the end of the season, including any tie breaker used to decide the winner and/or playoffs to determine the season winner (unless specifically mentioned in the market title). 

b.) Top league goalscorer: Bets are settled on the player who scores the most goals in the league indicated in the market title, e.g. all goals must be scored in one specific league in one season, regardless of Club. Only league goals count – excluding playoff matches. Own goals do not count. Dead-heat rules apply. 

c.) Relegation betting: If a team is removed from the league before the season has started, then all bets on that selection will be made void and a new market will be formed. If a team is expelled from the league by the governing body during the season, before all games are completed, then bets on that team will be deemed void. Relegation will include automatic places and the outcome of any promotion/relegation playoff deciders. Any points deduction awarded is included for relegation purposes. The prices are for the team(s) to finish or not finish in the stipulated number of Relegation places at the start of the season. 

d.) Season Handicap winner: Bets are settled after handicap points have been added to all teams’ final league points total. Dead-heat rules apply. Unless already determined If the league is ended prematurely (not completed fully) all season handicap bets will be void.  

e.) Season match bets/highest finish: Bets will be settled on team that achieves highest league placing at the end of the season e.g. If teams finish level on points then the tiebreaker used by the league such as goal difference, goals scored or head-to-head records will be used to determine the winner. 

f.) Next permanent manager/coach: An appointment described by the named club as ‘interim’, ‘caretaker’, ‘temporary’ (including an appointment described as ‘to the end of the season’) or similar basis who remains manager in that capacity for at least 10 completed consecutive Domestic League games (including over the course of more than a single season), will be considered to have been appointed as the next first team manager for the purpose of this market and we will settle the market accordingly on that person. The actual duration of the manager’s contract will not be relevant for the purpose of this market. This market will be settled using official information provided by the named club. We reserve the right to wait for further official announcements before the market is settled. In the event that the named club change the structure of their management team and do not call the appointed individual first team manager, We will settle the market on the individual who is responsible for picking the first team. In the event of any ambiguity over the appointment, we may determine using our reasonable discretion how to settle the market based on all the information available to us at the relevant time. 

g.) Next international manager: Who will be appointed as the next head coach of the stated National Team? An appointment described by the stated nation's FA as ‘interim’, ‘caretaker’, ‘temporary’ or similar, will not constitute head coach unless an individual appointed by the FA of the stated nation on an ‘interim’, ‘caretaker’, ‘temporary’ or similar basis who remains head coach in that capacity for at least 3 completed consecutive full senior international games (including friendly games), will be considered to have been appointed as the next head coach for the purpose of this market and we will settle the market accordingly on that person. The actual duration of the head coach’s contract will not be relevant for the purpose of this market. This market will be settled using official information provided by the stated nation's FA. We reserve the right to wait for further official announcements before the market is settled. In the event that the stated nation's FA change the structure of their management team and do not call the appointed individual head coach, we will settle the market on the individual who is responsible for picking the stated National Team. In the event of any ambiguity over the appointment, we may determine using our reasonable discretion how to settle the market based on all the information available to us at the relevant time.

h.) Next manager to leave: The date shown for the market is for display purposes. The date is pushed back each time there is a round of matches on the league, and will continue to be done so until a manager leaves, if no manager leaves before the end of the season then the selection of ‘No Manager’ will be a winner. 

When a manager leaves and the market is settled, and then a new market is set up and the process repeats until the end of the season.

i.) Predict the next club a nominated player will be transferred/loaned to before the close of the transfer window:

  • If the player is transferred to another club, then a bet on that club is a winning selection.
  • If the player signs for another club on loan, then a bet on that club is a winning selection.
  • If the player is transferred to a club but loaned to a new club, then a bet on the club he is transferred to is a winning selection.
  • If the player is transferred to a club but loaned backed to his original club, then a bet on the club to which he is transferred is a winning selection.
  • If the player isn't transferred or loaned before the close of the transfer window, bets will be settled as losing.

j.) To Play for: To Play for a Specified National Team, a player must gain a full International cap for nominated team (as in actual play minutes, not just be named to the squad). Friendlies count. To Play for a Specified Professional Domestic Team, a player must make an appearance (as in actually play minutes, not just be named to the squad) in a competitive official league match for a team in any of the following divisions: English Premier League, English Championship, English League 1, English League 2, Scottish Premier League. Friendlies do not count. Appearances for the aforementioned English league clubs in English cups (FA Cup, League Cup and EFL Trophy) count.  For women, only league match appearances for clubs in the following competitions count: WSL, WSL2 (England) and SWPL (Scotland).  To Play Professionally, a player must make an appearance (as in actually play minutes, not just be named in the squad) in a competitive official league match for a team in any of the following divisions: English Premier League, English Championship, English League 1, English League 2, Scottish Premier League. Friendlies do not count. Appearances for the aforementioned English league clubs in English cups (FA Cup, League Cup and EFL Trophy) count.  For women, only league match appearances for clubs in the following competitions count: WSL, WSL2 (England) and SWPL (Scotland). League matches in the highest tier league from the following countries will also count: Spain, France, Italy, Germany, Netherlands, Portugal

k.) Goalscorer match bets: When we have a match bet for two players in the same game, both players must start the match for bets to stand. If either player fails to start, all bets are void. When we have a match bet for two players in the same tournament Bets stand if at least one player plays and scores. Bets are void if neither player takes part in the tournament or if both players finish on equal goals.  

75. Mythical Matches: This is a market in which two teams, who will not be playing against each other, are selected by us. The bet is then for one team to score more goals than the other team in their respective matches. The following conditions apply:   

A price will be offered for each team and the draw. For example, if the pairing is Tottenham and Arsenal, and Tottenham score two goals in their match and Arsenal only score once in their match, Tottenham will be declared the winner irrespective of their home, away or draw result. If both teams score the same number of goals in their respective matches, then the “draw” option is the winner.  

76. VAR decisions: For games where video assistant referee (VAR) is used, the following rules will apply. The company reserve the right to suspend the Cash Out option before, during or after VAR, until the outcome of which is determined by an official decision. Scoreboard information is for indicative purposes only and dependent on VAR outcomes all markets will be settled, or resettled if necessary, on the official result. 

a.) Goals will be deemed to have occurred at the actual time of their occurrence, not the time the goal was confirmed by VAR. Where a market has been settled, the outcome of which is reversed following a subsequent VAR, the company reserve the right to resettle affected bets according to the VAR outcome. 
b.) Penalties:  If a penalty is ordered to be retaken by VAR for whatever reason, then the original penalty will not count towards any official settlement. Further, if VAR subsequently rules a penalty should be retaken, this will still count as one penalty has been kicked for settlement purposes. If a penalty is awarded then reversed by the referee following VAR, bets will stand for the next penalty. If a penalty is awarded but the penalty taker is penalised for an infringement, then this will not count as a penalty taken. 
c.) VAR Reviews: Bets are settled on regular play only. If a referee changes a decision after consulting with the Video Assistant Referee (VAR), then this decision will be deemed a VAR Review and bets settled accordingly, a VAR Check takes place in the background and is not made by the referee. All bets will be settled on VAR Review only and not VAR Checks. Example: The referee makes a signal that a VAR Review is underway by making a TV signal with his hands, this indicates that a VAR Review will take place and the referee will review the incident. Any subsequent decision made by the referee following the VAR review will count for betting purposes. VAR Checks do not count. If a match is abandoned, any bets where the outcome has already been decided will stand, all other bets will be void.  

77. Adjudication of results: Where there is a dispute concerning who scored the goals in a match, bets are settled on the first result published by the official source/governing body or alternatively the official website of the relevant event, immediately after the match/event is finished. Any subsequent corrections or amendments to this result will not apply for settlement purposes. If the result is not immediately available from the official source/governing body or the official website of the relevant event, or there is significant evidence that the official source/governing body or official website is incorrect, we will use independent sources such as Press Association to decide settlement. In the absence of any consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics  

78. Simulated Reality Football (SIM): Simulated Reality Football (SIM) - AI driven product developed for professional sports matches. Give our customers the chance to complete current European soccer seasons with all remaining fixtures scheduled to be played as per their original date and kick-off time (timings may vary post official league re-starts) .Leveraging AI and machine learning capabilities, Simulations reflect team form and normal match play – creating a sports betting experience that is as close to real life as possible. Based on historical soccer database, statistical output from over half a million matches. Any Simulated Football matches will be flagged in the competition title e.g. Simulated Football - Premier League. Teams involved in Simulated Football with have SIM after their name e.g. Barcelona SIM. Football rules apply.

79. Cash out Football: The Cash Out option will be made available to selected customers. See Terms and Conditions for full Cash Out rules. 

80. Country regulations: Due to regulatory obligations, rules listed here may vary based on country where bet is struck. 

81. Bet cancellations: Customers should ensure their bets are correct. Once a bet has been struck, that bet will stand for settlement purposes. Any bet cancellation requests will be considered at the discretion of the company. 

82. eSoccer: Please see the eSoccer specific rules here.

83. Match Result – 2UP (EP)

  • Applicable to pre-match bets on the Match Result market for football games from selected competitions
  • For single bets, if your team goes two or more goals ahead, at any point in the match, we will pay you out as a winner on match result market! (Obviously disallowed goals do not count.)
  • For multiples bets, the selection(s) will be marked as won within My Bets, with the bet left to run on the remaining selection(s)
  • This offer will not apply where a bet has been fully Cashed Out
  • This does not apply to bets placed on the Draw selection in each game
  • If your bet is paid out early in accordance with this offer it will not be paid out again if your selection goes on to win the match
  • There is no maximum pay out on this market
  • This market applies to regular time only - any goals scored in Extra Time do not count towards the offer and bets will be settled at the end of the standard 90 minutes.
  • If a match is abandoned and a team has gone two or more goals ahead then bets on that selection will still be paid as winners. Bets on the other team will be void
  • You can find which football matches have this market available as they will be signposted with our Early Payout