Rugby
Aside from the following special betting rules, the common betting rules apply. The special rules will take precedence over the common rules nevertheless.
The following rules apply to both Rugby League and Rugby Union (unless stated otherwise).
1. Bet Acceptance: We accept singles on all games unless otherwise stated. Unless otherwise stated, all rugby bets are settled on 80 minutes play (or the scheduled 14 to 20 minutes in "7s" matches), which includes any injury time added on by the referee. Where odds for both outright and handicap betting are available, all bets will be settled on the outright price unless you have specifically requested handicap at the time your bet was placed. However, where only handicap betting is available all bets will be settled on the advertised Handicap price and conditions.
2. Bet Settlement: All winning bets will be settled at the prices shown on the website at the time the bet was accepted. This does not include any post-game disputes by either team that alter the final outcome of a match at a later point. For the purposes of these rules, half time is defined as the scheduled first 40 minutes of the 1st Half. Normal time and 80 minutes' Play is defined as the scheduled 80 minutes of play of the 1st and 2nd Half. Extra Time is defined as any scheduled periods of play after normal time and 80 minutes' play. All bets on rugby matches are based on the score at the end of 80 minutes' play, unless otherwise stated or the bet has already been settled. Prices relating to the score of the match after extra time may be offered at the end of a scheduled 80 minutes' play. All bets specific to extra time will be made void if a match is abandoned before its scheduled end unless otherwise stated or the bet has already been settled.
3. Winning Margin: Winning margins are for how many points the selected team will WIN BY. Winning margin betting is from zero, no handicaps are applied. Extra time does not count.
For example:
If a bet is placed on the England winning margin of 11-20 points if England win 27-8 the winning margin is 19 points so the England 11-20 points band wins, if England win 27-18 the winning margin is 9 points so the England 11-20 points band loses, in this case the winning margin band that wins is England 1-10 points.
4. Correct Score: Correct scores are for how many points the selected team will SCORE.
Correct score betting is from zero, no handicaps are applied and is for the nominated team to win by scoring that amount of points. Extra time does not count.
For example:
If a bet is placed on the England correct score of 21-30 points if England win 27-8 the winning score is 27 so the England 21-30 points band wins , if England win 17-8 the winning points is 17 points so the England 21-30 points band loses, in this case the correct score band that wins is England 11-20 points.
5. Tryscorer Betting: Penalty tries do not count. In the event of a penalty try, settlement goes on to the next awarded try. We will make every effort to quote prices for all probable players. However, prices for unquoted players will always be available on request and those players will count as winners in the event that they score.
6. First Tryscorer: In both Rugby League and Rugby Union, bets will be void if a player has not entered the field of play at any point prior to the first try being scored. If the game is abandoned at any time and the first try has already been scored, then all bets stand. If no try has been scored at the time of abandonment, then all bets will be void. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try'). Where ‘No Try scorer’ is offered as a betting option and the game ends with no try scored then that will be the winning option and all other outcomes will be settled as losers where applicable, if ‘No try scorer’ is not offered as an option and no try is scored then all bets will be void. First try scorer bets are settled in accordance with the statistics and reports from the official website of the league/tournament of the match in question. Subsequent alterations will not alter settlement. Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first try.
7. Anytime/Last Tryscorer: In both Rugby League and Rugby Union, bets will stand if a player takes any part in a game, no matter how long they play for. Money will be refunded only if a player does not enter the field of play at any stage. If the game is abandoned at any time and the first try has already been scored, then all bets stand. If no try has been scored at the time of abandonment, then all bets will be void. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try'). Where ‘No Try scorer’ is offered as a betting option and the game ends with no try scored then that will be the winning option and all other outcomes will be settled as losers where applicable, if ‘No try scorer’ is not offered as an option and no try is scored then all bets will be void. Anytime/Last try scorer bets are settled in accordance with the statistics and reports from the official website of the league/tournament of the match in question. Subsequent alterations will not alter settlement. Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score anytime/the last try.
8. Next Tryscorer: Requires you to predict the player that will score the next try in the match. Only available In-Play. 80 minutes only (or the scheduled 14 to 20 minutes in "7s" matches), unless otherwise stated. All players that have taken some part in the game before the next try is scored will be deemed runners. Bets on players that do not take any part in the game before the next try is scored will be void. If there are no further tries scored "No Tryscorer" will be the winning selection. If no price is offered for "No Tryscorer" and no further tries are scored, then all bets on the market will be void. If the game is abandoned at any time and the first try has already been scored, then all bets stand. If no try has been scored at the time of abandonment, then all bets will be void. Next try scorer bets are settled in accordance with the statistics and reports from the official website of the league/tournament of the match in question. Subsequent alterations will not alter settlement. Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the next try.
9. Time of 1st Try/Last Try/Next Try: If no try is scored in the match then the result will be deemed to be 80mins (or the scheduled 14 to 20 minutes in "7s" matches). Therefore, if the selections on offer are, for example, ’19 minutes and under’ and ’20 minutes and over’, then the latter will be settled as the winner. Winning bets must predict the time when the first/next/last try is scored in normal time. For example, in a match where no tries are scored, the option '20:00 Minutes and after/No try' will be settled as a winner and '00:00 to 19:59 minutes' would be settled as a loser. If a match is abandoned all bets are void, unless the first try has been scored.
10. Wincast (Anytime Tryscorer and Match Result): To win you must successfully forecast a player to score a try anytime during 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches) and also the result of the match after 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches). Bets stand as long as your selected player plays some part in the match. If your selected player does not take any part in the match, Wincast bets revert to a single on the match result. If a match is abandoned prior to the completion of 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches), Wincast bets are settled as Anytime Tryscorer singles as long as the player played some part in the match and therefore had an opportunity to score a Try.
11. Trycast (First Player to Score a Try and Match Result): To win you must successfully forecast both the player who will score the first try in a selected match and also the correct result after 80 minutes play (or the scheduled 14 to 20 minutes in "7s" matches). If your selected player joins the match after the first try has been scored or does not take part in the game, Trycast bets will revert to match result singles. For First Tryscorer purposes, penalty tries do not count, so in this circumstance, the Trycast will be settled on the scorer of the following try and the result of the game.
If a match is abandoned prior to the completion of 80 minutes and a try has been scored, Trycast bets are settled as First Tryscorer singles. If no try has been scored, all bets are void.
12. Match Betting - 2 Way: Select which team will win the match in 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches). Where the match is drawn, Dead Heat rules apply.
13. Match Betting - 2 Way (Draw No Bet): Select which team will win the match in 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches). Where the match is drawn bets are void.
14. Match Betting - 2 Way Including Overtime: Select which team will win the match. Where the match is drawn after 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches), bets will be settled on the result at the conclusion of Extra-Time, Sudden-Death or the Kicking Competition.
15. Match Betting – 3 Way: Select which team will win the match in 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches).
16. 20/40/60 Minute Betting: Betting on who is winning a match at specified times throughout the match. Markets are settled on the score at 19:59 for the 20-minute market, 39:59 for the 40-minute market and 59:59 for the 60-minute market.
17. Timed Markets: Markets such as "Try between 00:00 and 19:59" and "Total Points between 60:00 and 80:00 - Over/Under" work on the basis of the selected scores occurring in the time frames 00:00-19:59; 20:00-the end of the first half including additional time; 40:00-59:59; and 60:00-the end of normal time (80 minutes (or the scheduled 14 to 20 minutes in "7s" matches) including additional time).
18. Handicaps: Winning bets must predict the winner of the match at the end of normal time after the final score has been adjusted by the handicap.
19. Cashout Handicaps: Static Handicaps may be available for Cash Out (the line does not move, only the odds) and are settled in line with the Handicap Market and Cashout Rules.
20. Extra Time Betting: ‘Extra Time’ is defined as any scheduled period of play between the end of normal time (i.e. 80 minutes play plus any time added on at the end of 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches)) and the end of the game. ‘Extra Time’ does not include penalty shootouts. All Extra Time betting markets, such as total points, or time of first try will start from the beginning of extra time and not include normal time. For example, if the game finishes 24-24 at the end of normal time, and if there are ten points scored in extra time, then the extra time total points market will be settled as ten points.
21. Total Points: Winning bets must predict the total amount of points scored by either both teams/each team individually by the end of first half or regular time depending on the stated offer, any points scored in extra time do not count unless otherwise stated.
22. First team to score / First team to score 2nd half: Winning bets must select the next team to score in the match/ second half of the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no score then all bets will be void. If a match is abandoned before the conclusion of the match and neither team has scored, then all bets are void.
23. Half Time - Full Time Betting (Double Result): Winning bets must predict the result at half time and full time. Bets will be void if 80 minutes' play is not completed. The ‘Any other’ option relates to a draw at either half time or/and full time.
24. First/Next Scoring Play: Winning bets must predict whether the next scoring play is a try, penalty or drop goal in Normal Time. A penalty try will be considered as a try unless a price is specifically offered for 'Penalty try'. If no scoring play is achieved before the end of normal time all bets will be void, unless ‘No scoring play’ is offered as a betting option.
25. Last Scoring Play: Winning bets must predict whether the last scoring play is a try, penalty or drop goal in normal time. A penalty try will be considered as a try unless a price is specifically offered for 'Penalty try' .If no scoring play is achieved before the end of normal time all bets will be void, unless ‘No scoring play’ is offered as a betting option. Try conversions do not count, in this case ‘Try’ will be the winning option.
26. Team to score the 1st Try: Winning bets must select the first team to score a try in the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no try scored then all bets will be void. If a match is abandoned before the first try is scored, all bets are void including bets on 'No Try scored'. If a match is abandoned after the first try is scored, all bet stand.
27.. Next team to score a try: Winning bets must select the next team to score a try in the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no next try scored then all bets will be void. If a match is abandoned before the next try is scored all bets are void including bets on 'No Try scored'.
28. First team to score a try in the 1st half/2nd half: Winning bets must select the next team to score a try in the first half or second half of the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no try scored then all bets will be void. If a match is abandoned before the conclusion of the half that the bet is placed on and no try has been scored up to that point, then all bets are void.
29. Last team to score a try: Winning bets must select the last team to score a try in the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no try scored then all bets will be void. If a match is abandoned before a try is scored, then all bets are void including bets on 'No Try scored'.
30.Total tries in a Match/ Total Tries for each team: Winning bets must select the total number of tries scored in a match in normal time. In the event of a match being abandoned all bets will be void. For the purposes of this bet, penalty tries count.
31. Total Tries 1st half/2nd half Winning bets: Must select the total number of tries scored in a half of 40 minutes (including stoppages). In the event of a match being abandoned all bets will be void. For the purposes of this bet, penalty tries count.
32. Total Tries/points/red cards/yellow cards/drop goals in a Group of Matches/tournament: Winning bets must select the total number of tries/points/red cards or drop goals scored in a group of matches in normal time. In the event of any matches in the group being abandoned then all bets will be void.
33. How many points will be scored between XX:XX – XX:XX minutes: Winning bets must predict the amount of points scored in the offered timeframe. In the event that a match is abandoned, all bets stand if they have already passed and been settled. For example, if the match is abandoned after 25 minutes, bets placed on time bands '1-10' and '11-20' will stand, 20-30 and onwards would be void. In the event of a dispute over the time of any points, the clock display of the TV station broadcasting the game will be applied, these types of bets will only be offered for televised matches.
34. Race to 10/20/30 points: Winning bets must predict the team who reaches 10/20 or 30 points first, where a 2 way option is offered and neither team scores for example 10 points in the ‘Race to 10 points’ bet then all bets will be void. If a match is abandoned, all bets stand if they have already passed and been settled, if the points total is not reached before the abandonment then the bets will be void.
35. Will there be a Yellow card: Winning bets must predict if there will be a yellow card awarded in the match, bets count for regular time only. In the event that a match is abandoned, all bets stand if there has been a yellow card awarded before abandonment.
36. Will there be a Red card: Winning bets must predict if there will be a red card awarded in the match, bets count for regular time only. In the event that a match is abandoned, all bets stand if there has been a red card awarded before the abandonment.
37. Will there be a Drop goal scored: Winning bets must predict whether there is a drop goal or not in the game and applies for regular time only. In the event that a match is abandoned, all bets stand if there has been a drop goal scored before the abandonment.
38. Man of the match: The market will be settled as follows:
a.) We will settle in accordance with the man of the match announced in commentary during the live broadcasting of the match.
b.) If there is no announcement during the match, we will settle in accordance with the man of the match award presented during the live broadcasting of the match.
c.) If there is no presentation during the broadcast, we will settle in accordance with the player quoted as man of the match on the broadcasting channel’s official website. For example, if the match was shown on Sky Sports, the official website would be www.skysports.com.
If the broadcaster's official website does not quote a player as being man of the match, we will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, the IRB for all international Rugby Union, ERC for European Club Rugby Union competitions and NRL for Australian Rugby League.
d.) In the event that the match is shown live on two channels we will settle in the following way:
We will settle on the player quoted as man of the match on the website of the governing body for that competition. For example, the IRB for all international Rugby Union, ERC for European Club Rugby Union competitions and NRL for Australian Rugby League.
e.) If we are still unable to settle the market via the methods described above, then all bets on the Man of the Match market will be void.
f.) Bets placed on players that take any part in the match will stand. A bet on a player that does not take any part in the match will be void.
g.) We will also be able to offer a price, upon request, on any player not quoted in the market.
h.) Any unquoted player will be deemed the winner should they receive the man of the match award.
39. Enhanced Multiples: Markets such as "Both Players to Score a Try" and "Enhanced Anytime Tryscorer Double" are settled in line with our General Rules on Enhanced Prices for Multiple Bets.
40. Top Tryscorer and Team To Win: Where there is a special price for a tournament Top Tryscorer and Team To Win, any dead heat occurring in the Top Tournament Tryscorer part of the bet will be applied to the whole special bet. For example, if Rieko Ioane to be Top Tryscorer and New Zealand To Win the Tournament is 12/1, and Rieko Ioane ties for Top Tryscorer with another player, the ½ dead heat for Rieko Ioane would be applied directly to the full stake of the whole special bet before subsequent settlement at 12/1.Bets placed on a player to be the top scorer in a given tournament will stand as long as the player is named in the squad and has the opportunity to play in the named tournament.
41. 7s Rugby: Matches are played over two 7 to 10-minute periods. 'Normal Time' is therefore the scheduled length of the match, excluding extra-time, as designated by the competition governing body.All markets: Extra-Time does not count unless otherwise stated.
42. Abandoned Match: If a match is abandoned before 80 minutes are played, all bets on that match are void, except for those markets which have been unconditionally determined. First Tryscorer bets will stand if a try has been scored at the time the match is abandoned.
43. Postponed match: For any cancelled or postponed match, any bets struck prior to the scheduled kick-off will be void. All bets stand on any match that is delayed prior to the scheduled kick-off time and takes place on the same day. In matches played in a tournament final e.g. World Cup Finals will not be void if postponed and will stand for the new date they are played. If a match is played prior to the date or kick-off time originally stated, then it will stand provided the bet is placed before the new time, if not, then bets will be deemed void.
44. Venue Change: If the match is no longer playing at the venue advertised, your bet will still stand. This applies as long as the venue has not been changed to the opponent's ground (or in the case of international matches, as long as the venue remains in the same country).
45. Outright Markets: In the event of a shortened season due to unforeseen circumstances settlement will be based on the official result announced by the competition's governing body. Bets will stand on any team that does not complete all its fixtures.
46. Tournament winner (Regular season only): Winning bets must predict the winner of the league table at the end of the season.
47. Tournament winner (Including playoffs): Winning bets must predict the winner of the end of season final; this takes place after the regular season has been decided via play off matches.
48. Relegation: This bet relates to the teams, which occupy the relegation places at the end of the season. All future changes, which may occur for whatever reason, are deemed irrelevant for this bet.
49. Season Match Betting: This market allows you to bet on which side will finish higher in the table during the regular season. Performances in the play-offs are not taken into account for settlement purposes.